Forge64

About

Tobias Hieta

Toolchain, Build-System, and Compiler Developer · Gävle, Sweden

I build toolchains. Currently a Build and Toolchain Engineer at Larian Studios, and owner of Forge64 Consulting AB, where I help companies improve build infrastructure and compile-time performance. I specialize in LLVM, CMake, FASTBuild, Sharpmake, and the rest of the tooling needed to ship high-quality, performant C++ applications, drawing on a background in AAA games and a strong connection to the LLVM community.

Since 2022 I've served as a co-release manager for the LLVM project — release manager for LLVM's odd-numbered releases: 15.x, 17.x, 19.x, and 21.x — handling triage, merges, and fix reviews for each release, and driving improvements to the release process and tooling itself within the open-source project. Before that, I spent ten years at Plex leading build tooling and engineering, and over three years at Ubisoft Montréal maintaining the internal LLVM/Clang toolchain behind the Anvil, Snowdrop, and Voyage engines, including work shipping Assassin's Creed Shadows and Assassin's Creed Black Flag Resynced.

I'm also a co-host and co-founder of Kodsnack, one of the biggest Swedish-language developer podcasts, running since 2012, and a Professional Scrum Master (PSM I).

Experience

  1. Larian Studios

    Build and Toolchain Engineer

    Jan 2026 – present

  2. Forge64 Consulting AB

    Owner

    Dec 2025 – present

  3. LLVM Project

    Release Manager

    Aug 2022 – present

  4. Ubisoft Montréal

    Senior Generalist Programmer

    Feb 2022 – Dec 2025

  5. Plex, Inc.

    Team Lead, Build Tools

    Sep 2017 – Feb 2022

  6. Plex, Inc.

    Senior Engineer Lead

    Feb 2012 – Feb 2022

  7. Purple Scout AB

    Project Manager

    Jan 2009 – Feb 2012

  8. Procera Networks

    Senior Solutions Engineer

    2006 – Dec 2008

  9. Netintact AB

    Professional Services Manager

    2002 – 2006

Elsewhere